AI Insights · Timothy · July 2024
Top 5 City Building Games Performance in Finland, Q2 2024
Discover the performance trends of the top 5 city building games in Finland for Q2 2024, including downloads, revenue, and active user metrics.
In the second quarter of 2024, the top 5 city building games in Finland showed varied performance trends across downloads, revenue, and weekly active users. This data, sourced from Sensor Tower, offers a comprehensive look at how these games fared.
Isekai:Slow Life by Mars Era Limited had a fluctuating revenue trend, peaking at approximately $3.9K in the first week of April before seeing a gradual decline towards the end of June, closing at around $2.9K. Downloads were relatively low, starting at 254 in the first week of April and decreasing to 100 by the end of June. Weekly active users also showed a slight decline, beginning at 1.8K in early April and ending at 1.7K in late June.
SimCity BuildIt from Electronic Arts experienced varied revenue, with a high of $2.4K in early April and fluctuations throughout the quarter, ending at around $2K. Downloads saw a dip mid-quarter but recovered to 304 by the last week of June. Weekly active users started strong at 4.5K in April but saw a slight decline, ending the quarter at 4K.
Puzzles & Chaos: Frozen Castle, published by BUILDING-BLOCKS NETWORK TECHNOLOGY CO., LIMITED, had a steady revenue trend, peaking at $1.1K in mid-May and maintaining around $854 by the end of June. Downloads were modest, starting at 66 in early April and decreasing to 44 by the end of June. Weekly active users showed a slight increase, starting at 170 and ending at 167.
The Simpsons™: Tapped Out by Electronic Arts saw varying revenue, peaking at $886 in the first week of June and closing at $382 by the end of the quarter. Downloads remained fairly consistent, starting at 127 and ending at 121. Weekly active users fluctuated, beginning at 3.4K in early April and finishing at 3.1K in late June.
Legend City, from NeoriginGames Publishing Co., Ltd., had a relatively low revenue trend, peaking at $822 in late May before decreasing to $361 by the end of June. Weekly active users remained stable, starting at 102 and ending at 82 throughout the quarter.
For more detailed insights and data, visit Sensor Tower.